No need to act: the “appearance” of the studio does not imply that hundreds of people are being fired, but nonetheless the operation is rare as part of the team also needs Activision components along with a group of over 200 people to meet the need seems to be worse than the other side (Blizzard).
“We are officially affiliated with Blizzard Entertainment. Our development team will be based in Albany, NY, and is fully committed to the Blizzard Games. We invite you to follow @BlizzardEnt“, we can not read what can therefore be the last Twitter of Vicarious Visions, whose official website is not online to Blizzard. Remember that the first task of the Blizzard team was to develop Diablo II: Resurrection.
Consumers of portable gaming consoles since its creation and acquisition by Activision in January 2005, Vicarious Visions has generally remained a shadow studio despite having worked for several well-known companies including Spider-Man, Star Wars, DOOM, Guitar Hero, Marvel or even James Bond. It was when Skylanders arrived in 2011 that the studio got the responsibility of supporting Toys for Bob years before he became the main developer of some events like Skylanders SuperChargers.
In recent years, Vicarious Visions seems to have found its way through the development of the Crash Bandicoot N. Sane Trilogy, a huge commercial success that exceeded $ 10 million in sales in early 2019. Following its submission to Destiny 2 PC, the studio confirmed his ability. Remasters of Tony Hawk’s Pro Skater 1 + 2 which quickly surpassed one million copies sold and reached the best start in business in the United States. In 2018, the studio plans to expand exponentially to reach 300 employees, but that was before Bungie and Destiny continued their path to avoiding activity. And since Vicarious Visions has not been working on Call of Duty for 30 years, it has finally not met the most important requirements for active family.