Former producer of Journey at thegamecompany, the one most often quoted by influential women in video games around the world will avoid being the best leader, such as Ken Wong from the Mountains and Steve Gaynor from Fulbright ( Tacoma), also pilorid in this feature. According to Funomena’s eight previous testimonies, Robin Hunicke has been described as someone who is able to embarrass her employees in the workplace by revealing sensitive and personal information without their consent, or commenting a little on about appearance, femininity, love life or sex forces. Apparently important information to explain the current structure and sometimes the poor performance of this or that staff, she said.
Presented as an example of patience and openness, Funomena founder would above all protect the culture of hypocrisy, poison and cruelty, according to the staff who left the studio often so as not to communicate with her, here or elsewhere. In addition to that it took a very long, evolving Wattham It would also be in high tension due to the large number of creative, economic and marketing conflicts between Robin Hunicke and designer Keita Takahashi, famous for being the creator of Katamari Damacy. Sony Interactive Entertainment even dropped out of the project and eventually returned to Annapurna Interactive, whose agents were unable (or unwilling) to do much to improve the situation.
“It is the stimulant of large amounts of Funomena, and has caused emotional distress to a large number of workers. It is especially annoying when you know her personality in a public place, which is celebrated for her success in cohesiveness and compassion, but in contrast to her own workplace behavior. She expresses her frustration with sex in the industry, but never manages to promote or protect working women. It tells everyone to take the time to take care of themselves, by preparing non-working projects with a deadline that cannot be reached.“, blaming the former staff.
A blurred picture that sparked the reaction of those interested in Twitter. “Leadership is a journey, and it is often a difficult journey. I am so sorry to know that people are suffering for the mistakes I have made. I’m really sorry. Now, I take the time to talk to people, focus on the feedback everyone is sharing, and find out the next steps.“, she posted.
The problem is that Funomena’s next step seems to be shutting down automatically, even if the account Twitter the studio offers unmistakable hope. “Funomena was close to securing funding shortly before GDC, and we are still actively working to achieve this. Last week, we informed everyone that if we could not complete the fundraiser, we would be forced to close the studio. We love sports development, we love making games, and we like to share that with the community. We really hope to continue to do so, together“, we can not read.