Paradox said the Unbound initiative was inspired by the recent success of Vampire Jam, in which nearly 90 developers had a month to create a Vampire Jam-based game. Vampire: The Masqueradeofdark world myth. “Although we can only give one grand prize relentless lullabywe knew we had to create a platform that would allow our community to work on the projects they love while giving them the support they need to succeed,” dark world Community developer Martyna Zych said in a statement.
Developers participating in the Unbound program will receive “personal, non-exclusive, non-transferable, non-sublicensable, royalty-bearing rights and licenses” to dark world IPs “develop, localize, publish, sell, distribute, promote and advertise” their games under a broad licensing agreement.
In exchange, Paradox will take 33% of the net revenue from any Unbound game. However, as stated in Paradox’s “Dark Pack” content agreement, developers can receive additional funding by donating or posting content on Youtube or Twitch. The developers also retain the rights to any completely original art and music they create for the game, which can be reused or resold as they see fit.
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Unconstrained developers can’t do what they want dark world However, IP.Games must be submitted to Paradox for review, the publisher will ensure that the game does not use dark world “In any way deemed socially or educationally harmful.” Unbound games also cannot include the use of “hazardous substances” or “causing harm when used.”
While real-world historical settings are allowed, the submission guidelines prohibit other fantasy settings such as “sci-fi, steampunk, cyberpunk, or similar” from being mixed into the 5th edition rules. The terms “Vampire: The Masquerade” or “The Dark World” also cannot appear in game titles, presumably to avoid confusion between the brand and Paradox’s own titles or other official products.
Games published through Unbound can only be distributed on the indie platform itch.io, which already hosts some of these games from Vampire Jam. Unbundled games are available for free, but for some reason those that do cost at least $5.99.
Paradox promises to “streamline the release process” for games submitted through Unbound, saying developers should follow up if their game isn’t approved within 10 business days. Paradox also proposed “from dark world” is used for some headers in the program.
Paradox’s effort to create a legal setup for developers to monetize games based on its licensed IP goes further than most video game publishers.While publishers like Sega and Capcom have historically not acted on fan games based on their popular attributes, this usually only applies “as long as there is no profit involved” because Sonic the Hedgehog Social Media Manager Katie Chrzanowski said last MayOn the other hand, publishers like Nintendo can be pretty overbearing in enforcing intellectual property over fan-made games that use their characters.
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