Therefore, Square Enix will also be one of the big winners in the 2021-2022 fiscal year. Whether in terms of turnover (2.7 billion euros), operating profit (442 million euros) or net profit (380 million euros), the Japanese publisher far exceeded its targets, setting records across all divisions.
Square Enix results
period | turnover | operating profit | net income |
---|---|---|---|
April 2020 – March 2021 | 2.4 billion euros | 352 million euros | 200.9 million euros |
April 2021 – March 2022 | 2.7 billion euros | 442.2 million euros | 380.1 million euros |
The fiscal year was marked by releases such as Outriders, NieR Replicant, Life is Strange: Primary Colors, Marvel Guardians of the Galaxy, Stranger Things: Final Fantasy Origins and Triangle Strategy. A solid catalog, even if it wasn’t as profitable as last year, when Square Enix released Final Fantasy VII Remake and Marvel’s Avengers. Inspired by the release of Final Fantasy XIV: Endwalker, the MMO segment is taking off like never before, whether it’s through expanding sales or acquiring new users. While some smartphone games have had mixed performances, Square Enix has also seen an increase in sales.
This all meant that, overall, video game revenue and operating profit rose by 6% and 16% to €2 billion and €440 million, respectively. Square Enix’s other three businesses (arcade, comic publishing, and especially the sale of Tifa statues) had a combined turnover of 664 million euros and an operating profit of 134 million euros.
These results do not include the $300 million that Square Enix will receive from Embracer in exchange for its US studios (Crystal Dynamics, Eidos Montreal) and all licenses associated with those studios, including Tomb Raider, Deus Ex, Thief And Kane’s Legacy. A strategic choice that’s constantly debated, especially at a time when Square Enix never made that much money. “The goal of the operation is to allow the company to allocate its resources more efficiently, to accelerate the growth of its main business and the launch of new businesses, while facing the significant changes that are taking place in the environment. “world Trade”vindicating CEO Yosuke Matsuda right.
Despite the deal, Square Enix said its mid-term goal is to strengthen its development capabilities, particularly by creating or acquiring studios.The editor also wants to restructure to expedite certain decisions and will create a post Chief Publishing Officer for this purpose. Meanwhile, Square Enix continues to believe in NFTs and opened a dedicated blockchain division in February. A priori, nothing should interfere with the publisher’s traditional games. a priori.
Also know:
- Mobile games generated EUR 972 million, while console/PC games generated EUR 650 million and MMOs (FF14 and DQ10) generated EUR 464 million.
- Digital revenue accounted for the vast majority of revenue (€1.8 billion and €203 million for boxed games).
- Square Enix distributed 39 million games this fiscal year, of which 30 million were downloaded.
- Square Enix hasn’t communicated its goals for the new fiscal year yet, so it’s not known if FF16 will be released before March 2023.