Tencent therefore won the video game round of bil 25 billion (174 billion yuan) in 2021, once again surpassing its performance in 2020 (21.6 billion euros). The biggest breakthrough ever in the history of the industry, with its biggest players in 2021 being the PlayStation (22.6 billion euros), Xbox (14.8 billion euros) and Nintendo (13.9 billion euros). Tencent Games is also ahead of NetEase Games, the closest competition to China (12.3 billion euros).
Note that Tencent is not specifically associated with profits from video games, but the club as a whole made more than bil 32 billion last year. A year described as a “tough” team management, believe it or not. Tencent owns WeChat and QQ applications which allow them to control more than a billion users in China, between messaging, payment systems and social networking.
Returning to video games, revenue from the global market (everywhere except China) explains Tencent’s strong growth in 2021. In this record, League of Legends, PUBG Mobile, Pokémon Unite, Valorant and Clash Royale are described as are an important contributor, even if it will take a whole day to cover all the studios under the Tencent 2021 flag only. Revenue outside China now represents 26% of Tencent’s revenue, whose goal will now be to increase this percentage annually to depend less on the local market.
In China, to be exact, gaming revenues are relatively stable, which is a small disadvantage considering the number of spokespersons the Chinese government puts on the tires of the video game industry, between very limited playing time and stopping going out. permission for the new app waiting for the green light for months. As a result, the cost of players under the current age represents only 1.5% of the total revenue from Tencent Games in China. At the venue, Honor of Kings remains the historical masterpiece, but Tencent is also referring to League of Legends: Wild Rift and the recent Golden Spatula, a local re-reading of Team Strategies.
“In Global Mobile Games, we have produced 5 of the top 10 headlines to measure the number of active daily users. The Anime League of Legends Arcane topped the Netflix English TV series the week after its release. The World Champion Championship has maintained its lead in the world’s most famous export competition, attracting a record number of nearly 74 million viewers in a row in its final. Clash Royale has released one of the biggest updates in its history, increasing the number of active daily users and total revenue. We have launched our international sports publishing brand, Infinite Level, to help our studios and partners bring in international sports.“,” Tencent summed up.
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