While a captivating Mirror’s Edge illustration can be seen behind the interlocutor during the interview, journalist Christopher Derling is curious to see if DICE still intends to give itself some air by making something other than an FPS. The answer is no, but there is a lot of debate. “We only focus on Battlefield 2042. No time for anything else, it’s our choice. In three years, we want to be the FPS powerhouse DICE deserves, and that’s our goal. I want the team to be proud of Battlefield 2042 and proud of DICE. We want to be the number one FPS studio in Europe and one of the largest in the world.This is an amazing team and together we will make miracles“, Rebecca Kurtaz said.
After 10 years at Ubisoft Annecy, she saw a studio grow its staff from 70 to 340 people, working on projects like Steep and Riders Republic, and Rebecka Coutaz took over as part of a transition period CEO of DICE. After taking over as boss at Respawn Entertainment, Vince Zamp was named head of the Battlefield series, while a number of DICE executives packed up, including general manager Oskar Gabrielson and design director Fawzi Mesmar.
As a sign of the times, the Games Industry interview pointed out that DICE is gradually moving towards a specialized games-as-a-service studio, rather than releasing a game with a few extensions and quickly starting work on the next game. Fortunately for the Swedish studio, it’s no longer the only company backing a big franchise like Battlefield. If Standard is now fully committed to Need for Speed, Battlefield 2042 Still backed by EA Gothenburg (formerly Ghost Games) and Ripple Effect Studios (formerly DICE Los Angeles).Meanwhile, the industrial toy studio is leading the development of the first field phone.
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