As a reminder, this action, announced on January 31, 2022, was completed with a hefty sum of over $3.6 billion, the largest amount invested by PlayStation to date in its 27-year history. What it took to recruit this massive studio, which had more than 826 employees at the time of the acquisition announcement, has left its mark on video game history as it gave birth to the Halo and Destiny franchises. With the successful launch of The Witch Queen expansion, the second name also showed its vitality earlier this year, and Bungie is also preparing for the future with various as-yet-unannounced projects, including one aimed at pre-2025. Introduced new licenses.
An important detail that clearly highlights its great merit from the start, current and future Bungie games are and will be accessible on all platforms now and in the future. Bungie remains an independent subsidiary of PlayStation Studios. Independent but no stranger: As Jim Ryan reminded us in his presentation last May, acquiring Bungie is more than a nice trophy hunt.
For PlayStation, which is determined to expand its service offerings over the next few years, Bungie represents a huge amount of expertise in the field, which should benefit all of the group’s studios. On the other hand, at a time when the studio plans to reject Destiny in other formats (film, series), it could be Bungie’s advantage to join a team like Sony while maintaining its creative independence.
- Also read | Sony Interactive Entertainment to acquire Bungie for $3.6 billion
The agreement to acquire Bungie has been completed. So now we can officially say: Welcome to the PlayStation family, @bonji ! https://t.co/yhb7qJ5Men
– PlayStation France (@PlayStationFR) July 15, 2022