Under the leadership of Yoann Gueritot, game designer The French We Met in the first episode, this sequel promises a double the number of scenes, still revolving around the theme of revenge, and an improved combat system for more strategic combat. This will be through the implementation of new weapons and through the controls we are told will be improved in combat to speed up the tactical approach and not just because the turbo option will be available from the start.
According to the first information, this will be a multi-branched problem, both for different routing options – including traveling in an airship to consider a divided continent – and for multiple interactions between characters. The establishment of the judgment system will have an impact on the continuation of the story, thinking on the basis in the form of a trilogy.
A year after the events described in the name’s first Fuga, this one also begins with the premise that everyone survived – enough to make players who have undoubtedly witnessed the heartbreaking plight by stepping into their cabin boy smile at In the canon of the soul, escape from seemingly unsolvable situations. At the risk of disillusionment, it is now necessary to rely on both guns without further details on how they operate.
As a reminder, CyberConnect2 has decided to release an online demo containing the first three chapters of Fuga: Melodies of Steel across all media, with the potential to keep things going for those who want to venture out.