It is with this success that the famous game designer The soul man, By the way, the president of FromSoftware, returned to game design for Xbox Wire Japan in a brief interview. He specifically explained what inspired this new open-world experience, which is much less divided than the studio’s previous games.
“In the overall design of the game, in addition to the sense of achievement, which has always been the concept since Dark Souls and its sequels, I think the focus is on the sense of adventure, where you are free to take on the challenge of a vast world. Unknowns and threats have always been decisive factors.“The freedom to move freely from one end of the underworld to the other without having to constantly encounter boss Or hostile areas, which indeed remain one of the main assets of the latest FromSoftware, which requires a particularly huge preparation upstream in development.
Fortunately, Director Miyazaki was able to delegate based on the experience accumulated within the team. “As far as the actual production goes, it’s a bigger game than before, which means more of the responsibility has been passed on to someone else than me. In other words, the staff I could entrust to this project was mature, which is why we decided it was time to make this game.“.
If Elden Ring’s open world seems to be learning from many open world Hayao Miyazaki stepping in front of him”Don’t think he and his team are inspired by any particular game“, but apparently there are several:”As a gamer, I have experienced many open world games that have become classics, and each one has inspired me. I can only name a few, like The Elder Scrolls series or even The Witcher 3. The Legend of Zelda: Breath of the Wild is also a particularly recent example.“
The franchise owner even indulges some confidence in the design, it’s time to ask the core questions bossthe highlight of the adventure: “In the early days of map design, especially large maps, the bosses that will spawn in the area are set in stone.So the map is designed based on how the bosses play, and the bosses’ play will be adjusted based on the map they appear in“, he revealed.
And whose favor boss From boss ? “Difficult to decide, but I would choose Radahn“, referring to the giant who was martyred in Kerid.”He’s a charming character and I really like all the stage performances associated with the Radahn Festival.I think we found these feelings there, mixed with celebration and prosperity, but also a melancholy specific to each person”, explained Miyazaki, adding that when the idea first came up, no one on the team really took it seriously. As for adding two more boss On this unofficial podium, game designer Tilt to Godric and Reckard. And what about Malenia?
Also read | There will be a before and after Elden Ring