Officially released in November last year, how to say goodbye It showed off its nice nose tip during developer days. In this puzzle game, each table is a chessboard whose squares must be arranged in lines like a Rubik’s cube. Therefore, our goal is to let the ghosts scattered on this grid reach the exit of each level, marked by the door that helps them leave the living world. And, while trying to avoid the traps and obstacles specific to each set, a mischievous wizard will stop at nothing to try to keep our poor ghosts.
If DA is reminiscent of certain illustrations in children’s books (the influence of the citation is Moomin family Tove Jansson, and Max and Wildlife by Maurice Sendak), this is because the game, behind its mysterious concept of choupi, hides a more existential reflection on mourning and letting go. Each puzzle is composed of scripts that will teach us more about the lives and mental states of our ghosts, like a fable whose (serious) subject is designed to be treated in the calmest and sweetest way possible.
During the production process, we found Florian Veltman, former designer of ustwogames, who was responsible for Monument Valley 2 and Assemble Carefully, and Baptiste Portefaix, composer and audio director, who was particularly involved in the Toys-to-Life game Oniri Islands .
No specific release date other than a vague 2022, but the game may already be Wishlist on Steam.