The amount wasn’t disclosed, but we don’t think it’s going to take much zero to convince Improbable to drop its latest studio, especially since scavengerAs Midwinter Entertainment’s first game, it hasn’t had much success since it debuted on Steam in spring 2021, to say the least.
In fact, as Eurogamer reports, scavenger Not even part of the deal, the game will never be released on consoles in the end.Despite this failure, the studio die under the sun Saw a team of 30 in Midwinter Entertainment talented enough to bounce back on another project.unless the team develops die under the sunwhich cannot be ruled out.
As a reminder, Midwinter Entertainment was founded in Seattle in December 2016 by Halo alumni (including creative director Josh Holmes) before being acquired by Improbable in 2019. Like all the studios in the group, Midwinter Entertainment is supposed to utilize SpatialOS technology, which is based on listening to speeches hundreds of times (A vast world of infinite possibilities, Interacting with thousands of playerssuch a thing).
In fact, after successive cancellations of all games that were supposed to highlight this technology, such as MMORPG Worlds Adrift and Battle Royale Mavericks: Proving Grounds, Improbable decided to stop the cost of developing the game, turning it into conquering the metaverse, in the process Lieutenant General’s studio Inflexion Games (Nightingale) ceded to Tencent Games, which passed around the corner.