That’s it, it won. Humans have been expelled from their planet for screwing everything up. Its only survivor is Tiqqun, a massive circular orbiting station that must travel through the stars in hopes of finding refuge, along with other traces of human civilization, possibly hidden near the bend. a distant solar system. To do this, we must build our ship as a permanently expanding colony, like the manager of a large gas plant. Because a small British team made an instant hit in the Bulwark Studios game, the trial run of Tactical Warhammer 40,000: Mechanicus was how it organized and elevates its playspace into one of the most engaging anthills we’ve found ourselves Getting to know its many details and other intricate animations like we were in front of the big aquarium. The exterior of the station and its interior, circular and convex (pie-shaped tectonic areas that gradually unlock as you progress) are also reminiscent of a certain Startopia, a true type of nugget that we find here with a certain pedigree , certainly harder-SF, less trendy, but no less glamorous.
Tiqqun is held alone, others hold
But no time to yawn at the crow.Because Ixion is more of a Frostpunk than a city builder old-fashioned. Our space station might be able to make superluminal jumps to visit the rest of the galaxy, each time destroying the integrity of its hull. If it drops to 0, everything is lost. We’re going to have to build an entire industry of furnaces and factories on the fly to slowly rebuild this hull to warrant another leap. To do this, you must probe the asteroids you encounter along the way in order to drill for their metals and turn them into raw materials. But we must also ensure the well-being of our populace, by producing enough food to keep them alive, while mediating on a daily basis certain social conflicts between certain members of our communities, which will have a beneficial effect on our management chaos. We must also keep an eye on the energy of our ship at all times. If this is lacking due to the addition of energy-intensive buildings, it can seriously affect the morale of troops and thus their fighting spirit to save their skin. Therefore, we must view each hyperspace jump as a mixture between saving gain and lethal risk: it will equally pay for our efforts by taking a step towards new discoveries, but it will also weaken the microcosm on the fringes. overall balance. abyss.
As is, Ixion The first is a narrative experience, not a purely systems experience. Divided into 5 chapters with an average duration of 25 hours, the game will distill many scripted events at various important crossroads in the scene. For example, we’re able to glimpse the beginning of Chapter 3, which begins just before our station arrives, with huge ship wrecks scattered among hundreds of debris and corpses floating in the four corners of the screen.Unable to learn more about the problem Gameplay At this precise moment of the scene, one thing’s for sure: the visuals are stunning.Its developers are also considering the possibility of an Endless mode, such as frost punk. But this game may be a little later, after the game’s official release. We promise a release date is coming, with no further details. One thing is for sure: given the myriad mechanisms and management levers its authors propose, linked to their hypnotic vision of mass watchmaking, Ixion Should be watched closely.
anyhow
Gamescom does a good job of discovering that this offshoot of Frostpunk knows how to combine hard sci-fi and management games with hypnotic visual rendering. If we have to be happy with a non-playable presentation (but live by the developers) and therefore a lot of predictions of its future depth, the game promises the most engaging experience in addition to being based on a beautiful narrative . Failing to invent a genre, Ixion at least risked perfecting it with beautiful stitching.