Survival horror has been experiencing an existential crisis for years and wondered the surest way to thrill an increasingly obscure audience. So the genre has changed dramatically, at least in the hands of its historical architects — Capcom is in the lead — and in the partially indie setting after Amnesia: The Dark Descent, which has long been digging up horror walking sims The ravines of the game. More recently, some studios have started thinking about reconnecting with the pioneer approach, such as Abstract Digital and Dual Effect with Tormented Souls, Casper Croes and his Alisia, and even TendoGames with Them and Us. The playfulness and aesthetic prejudice of the agitator of the genre, the difference is that the Rose Engine – its tandem with German developers of Yuri Stern and Barbara Whitman – avoided in a confusing story In the trap of a somewhat servile tribute to us, bathed in a completely unique atmosphere over the course of a thrilling puzzle.