Since its announcement in 2020, Unreal Engine 5 has already gained a large number of fans, including some PlayStation studios (Firesprite, Haven) and a large portion of Xbox studios (Rare, The Coalition, Ninja Theory, Double Fine, Obsidian, InXile, Undead Labs)). From the ambitious MMO of creation to the future of Dragon Quest XII through the upcoming Tomb Raider of Crystal Dynamics and the recent big announcement from CD Projekt, who decided to forget about in-house technology with a role launching the next epic Games on Witcher, the new generation of Real Motorcycle should be at least as important as the latest, even if others look to continue the truth with their own technology. This is the case with Remedy and its Northlight engine, Capcom with RE Engine, or Bandai Namco which is in the process of developing a reference engine in the future.
In addition to the cross-sectional direction it still has, the new Unreal Engine debates on keeping it out of the few who love more studios include features like Lumen, a universal light solution. and dynamic to facilitate multiple support of lighting techniques. ‘s site, or Nanite, is a new system for automatically importing high quality cinema images consisting of millions of angles (ZBrush graphics, still images) without feeling the loss of authenticity or fluidity.
The engine is also equipped with a unique solution to meet the requirements of players who do not want to sacrifice the quality of the image or the gameplay of the growing demand. Like DLSS in NVIDIA and FSR in AMD, Unreal Engine 5’s super temporal resolution (TSR) therefore allows the engine to deliver very low resolution (1080p instead of 4K for example) but with the same output results and better performance.
In the AAA world, the Unreal Machine is often accompanied by an open world and the UE5 does not want to leave this picture. The engine therefore attaches itself to the tools necessary to make the creation of an open world faster and easier for groups of any size. “With the use of Unreal Engine 5, the new world distribution system is changing the way standards are managed and decentralized, directly dividing the world into networks and distributing the necessary cells.“, Can we read privately.
The document also points to new features in the areas of animations or sound. Machine connectivity has also been upgraded, not to mention that developers have access to applications such as Quixel Megascans and MetaHuman Creator, purchases made by Epic Games that will provide services to creators looking for realistic characters and characters.
In addition to the engine itself, Epic Games also releases two sample games for developers to blend in any way they see fit. The first one restarts the city seen in the technical exhibition The matrix wakes up and displays all the features of the engine. The second is Lyra, a multiplayer shooter that serves as a starting point for creative projects as well as helpful learning materials.
- Also Read | The Fake Machine 5 features a demo of The Matrix Awakens demo