While at IGN, director Todd Howard answered many questions, starting with the life cycle of this anticipated RPG.Due to the large number of tasks, the main line starry sky Will be 20% longer than previous Bethesda games such as skyrim and Fallout 4, which represents at least 30 to 40 hours of gameplay, a figure that obviously excludes quests and secondary activities.By the way, in Bethesda games, secondary content is rarely negligible, and it’s not starry sky Its 1,000 procedurally generated explorable planets are another story. In addition to the base content, almost guaranteed expansions will be added along with the regular work of the modding community.
quick comparison no man’s sky At some point, starry sky However, it quickly differentiates itself from Hello Games at a certain point. Contrary to what one might imagine, moving from planet to planet in the next Bethesda won’t be smooth sailing. According to Todd Howard, the possibility of his craft entering a planet’s atmosphere from space would certainly provide some immersion, especially next-gen effects, but such a feature was ruled out from the beginning of the project.
“Can we drive this ship directly on Earth? Do not. We decided at the start of the game that on the surface it’s one reality, and then when you’re in space, it’s another reality.“, the director concluded, the technical challenge was not worth it.”If you’re trying to spend a lot of time designing intermediate elements like those transitions, you’re just spending a lot of time on things that aren’t that important to the player.“, he defended.
1,000 planets in 4 major cities. The ratio may not be very balanced, but it’s fair to say that New Atlantis will be the biggest Metropolis ever designed, all Bethesda games combined. “The city provides all the necessary services and thanks to the different factions you can modify your ship. But New Atlantis is first and foremost the headquarters of Constellation, the last group of space explorers to which players belong. A mix between NASA, Indiana Jones and the League of Extraordinary Gentlemen“, Todd Howard explained.
The game demo also gave us the possibility to witness some exchanges with members of Constellation, and the sequence confirms by the way that Bethesda Game Studios has returned to the traditional arena of the interlocutor facing a close-up of a silent protagonist, this time Fallout 4 The protagonist learns to speak. If the player is able to explore the universe in third person, the camera will automatically switch to a subjective perspective during the dialogue.
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yes, dialogue @StarfieldGame In first person, your character has no voice. pic.twitter.com/A8384m6rGN
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